Culling with NVIDIA Mesh Shaders

Donnerstag, 9. Juli 2020

Beispiel von Meshlet Frustum Culling

Zusätzliches Video:

This project studies the possibilites and challenges of NVIDIA Mesh Shaders. With custom meshlet based backface and frustum culling a comparison between Mesh Shader, Compute Shader and standard Vertex Shader is conducted to evaluate possible performance gains, pitfalls and obstacles. The source code is available on GitHub: https://github.com/nicoell/Culling-with-Mesh-Shaders

Studenten:

  • Nico Ell